"Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt." — E. Gary Gygax

Writing and Design

 Tomb of Horrors 

Tomb of Horrors — The second 4th Edition hardcover super-adventure, built around the plots of the demilich Acererak and the final fate of the most legendary dungeon in the world.

(The dark power of Acererak cuts down adventurers and adventure designers with equal ease. A bit of an addendum to cover text that went missing from Chapter Two of the adventure can be found here. As well, thumbnail updates to some of the maps in the Shadow Tomb can be found here.)

Tomb of Horrors 

Tomb of Horrors (RPGA Update) — The deadliest dungeon crawl of all time, revised and updated for 4th Edition. This module was available only to DM Rewards members of the RPGA, with copies initially selling for $50 and up on eBay.

(For a sense of why this was a dream job for Scott, read the author's note.)

The Spiral Gate 

Dungeon 180 — "The Spiral Gate," a Forgotten Realms adventure. The Netherese separatists known as the Sand Kings have uncovered a dangerous and far-reaching Shadovar plot. The PCs are caught between both factions — but which side will the heroes join?

The Splintered Spring 

Dungeon 179 — "The Splintered Spring," a Chaos Scar adventure. A plague of ghostly spiders is responsible for the theft of magic items in the lands around the King’s Wall.

 Test of Fire

Dungeon 174 — "Test of Fire," the penultimate adventure in the Scales of War adventure path. The heroes are tasked by the reborn Bahamut with infiltrating Tiamat’s last stronghold in the planes—the legendary City of Brass.

 Garaitha's Anvil

Dungeon 167 "Garaitha's Anvil," the 12th installment of the Scales of War adventure path. By undertaking the dangerous infiltration of a githyanki planar nexus, the heroes have a chance to take the fight to the invaders on their own turf and to potentially turn the tide of war.

Prince of Undeath 

Prince of Undeath — This climax of the "E" series of epic tier adventures takes a party of 27th-level PCs up against Orcus, Demon Prince of the Undead. Written with Bruce Cordell.

Seekers of the Ashen Crown 

Seekers of the Ashen Crown — An Eberron adventure taking characters from 2nd to 5th level, and a companion release to the 4th Edition Eberron Campaign Guide and Eberron Player's Guide. Written with Chris Sims.

The Shadow Rift of Umbraforge 

Dungeon 158 — "The Shadow Rift of Umbraforge," part four of the Scales of War adventure path. The PCs journey to the Shadowfell to infiltrate the domain of a shadar-kai arms dealer whose plots threaten the peace of the mortal realm.

Available as a free download from the Wizards of the Coast Website.

Heathen 

Dungeon 155 — "Heathen." The search for a missing paladin takes the PCs deep into the heart of a frontier torn apart by cult wars — and face to face with an ancient evil.

"Heathen" was the very first 4th Edition adventure published in Dungeon, and is available as a free download from the Wizards of the Coast Website.

Escape from Ceranir 

Escape from Ceranir — The sixth installment of Green Ronin's critically acclaimed Bleeding Edge adventure line. The isolated Citadel Ceranir is a legendary center of arcane study and training now fallen eerily silent — and corrupted by an ancient evil.

Dragons of Eberron 

Dragons of Eberron — An exhaustive overview of the unique place dragons hold in the world of Eberron, followed up with a free web enhancement on the Wizards site. Written with Keith Baker, Amber Scott, and Nicolas Logue.

Secrets of Sarlona 

Secrets of Sarlona — The first authoritative look inside Eberron's birthplace of humanity reveals that Sarlona is far more than just the land of the Inspired. Written with Eberron creator Keith Baker, Wizards editor/designer Chris Sims, and fellow freelancer Glenn McDonald.

The Sacred Enforcer 

Dragon 346 — "The Sacred Enforcer," a variant monk for the "Class Acts" feature.

The Sworn Slayer 

Dragon 323 — "The Sworn Slayer," a prestige class for the "Gaining Prestige" feature.

 

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Scott tends to do more RPG editing than writing and design work — partly because he likes editing; partly because DMing, film work, and novel writing on even an intermittent basis takes up enough of his creative energy as it is.

To the left are a selection of things he's written for people other than himself. Click on any thumbnail for product info and previews.