"Every age is fed on illusions, lest men should renounce life early and the human race come to an end." — Joseph Conrad
 

LATEST SITE UPDATE — The Hidden Halls of Hazakor

Every Young Hero Needs Somewhere to Start

In the frontier stronghold of Purdey's Rest, rumors of mysterious lost ruins lead a group of young adventurers into the wilderness — and the forgotten dungeons of a legendary dark mage. Facing off against evil bandits, foul undead, and ravenous monsters, the characters seek the rewards of wealth and fame. But before they can claim either, they must survive all the deadly threats of Hazakor's lost halls.

The Hidden Halls of Hazakor — Every Young Hero Needs Somewhere to Start

The Hidden Halls of Hazakor is a starter adventure for fifth edition fantasy roleplaying, written with a special focus on young, beginning Gamemasters of ages twelve and up. In a friendly and straightforward fashion, this adventure explores some of the ways a good fantasy RPG dungeon crawl can be put together. It offers advice on how to just let things happen during a game session, and how to not be overwhelmed by all the directions in which an adventure can go. It talks about how to bring nonplayer characters to life, how to have fun running monsters, and how to challenge the other players and their characters alike. The Hidden Halls of Hazakor is for any player ready to sit in the GM's chair for the first time — and who's ready to learn some of the tricks and techniques that help all GMs run great games.

 

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