"An editor should tell the author his writing is better than it is. Not a lot better, a little better." — T. S. Eliot

Editing — Other Publishers

Player’s Guide to Blackmoor 

Player’s Guide to Blackmoor — The original Dungeons & Dragons campaign came back to life in 2004 courtesy of Zeitgeist Games and D&D co-creator Dave Arneson. Working in the RPG arena always provides an undercurrent of nostalgia for Scott, but working on Blackmoor was a real "back in the day" highlight. Cavalier's Handbook (below) was another.

Arcana Evolved Spell Treasury 

Arcana Evolved Spell Treasury — This collection of OGL magic (essentially the D&D Player's Handbook spells reworked and updated) was the last sourcebook released for Arcana Evolved, the variant OGL RPG by 3rd Edition Dungeon Master's Guide designer Monte Cook.

The Book of Roguish Luck 

The Book of Roguish Luck — A guide to luck, roguish classes, stealth magic, and just generally raising hell, from designer Wolfgang Baur and Monte Cook's Malhavoc Press.

Temple of Mysteries 

Temple of Mysteries — A very cool, extremely challenging one-shot dungeon crawl from Monte Cook, originally written as a convention tournament to celebrate D&D's 30th anniversary in 2004.

Thieves’ World Player’s Manual 

Thieves’ World Player’s Manual — First installment in the all-new Thieves' World RPG, with design by Lynn Abbey herself and incomparable development by Green Ronin's Rob Schwalb.

Advanced Race Codex 

Advanced Race Codex — A PDF series from Green Ronin, expanding and updating material from the earlier Races of Renown series.

Advanced Player’s Manual 

Advanced Player’s Manual — New classes, magic, and rules for d20 by 3rd-Edition Monster Manual designer Skip Williams.

The Cavalier’s Handbook 

The Cavalier’s Handbook — Scott's first project for Green Ronin, and a nice exercise in gaming nostalgia. The original Unearthed Arcana and the earlier Dragon articles from which the book was culled were a kind of turning point in Scott's original AD&D campaign, as they represented the first attempts to really shake up the game with new rules (as unbalanced as they were in the end). Working on Rob Schwalb's updated take on the cavalier class was a great trip down memory lane.

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Editing — WotC

Editing — Other

Writing/Design

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When Wizards of the Coast released a redesigned 3rd Edition of the Dungeons & Dragons game in 2000, they made the fairly radical (and, at the time, controversial) decision to make the core rules of the game open source. This meant that the opportunity to freely create and sell "D&D-compatible" material (difficult if not impossible in the TSR days) would be available to any publisher, big or small, who wanted to do so.

It was the advent of the Open Gaming License (and all its creative possibilities) that got Scott interested in gaming again after a long hiatus, back at the turn of the century (a phrase he loves to use). The projects highlighted here were all produced under the auspices of the OGL for the d20 system.